Welcome! I'm a solo developer currently working on the full release of Sentinel Command. You can check out the game jam version under the title Watch Control.
Sentinel Command is an action RPG where the player and main character are distinct entities. As their relationship evolves, it influences the narrative and ultimately the game’s outcome.
In addition to Sentinel Command, I’ve contributed to several student, personal, and small team projects and have found that I love UI/UX design and gameplay mechanics. I've created detailed Game Design Documents (GDDs) for over half a dozen games that I plan to develop in the future. With a background in art, programming, and tools like Unity, Unreal Engine, Blender, and Photoshop, I enjoy crafting and blending both the creative and technical aspects of game development.